blaze-markup-0.8.3.0: A blazingly fast markup combinator library for Haskell
Safe HaskellNone
LanguageHaskell2010

Text.Blaze

Description

BlazeMarkup is a markup combinator library. It provides a way to embed markup languages like HTML and SVG in Haskell in an efficient and convenient way, with a light-weight syntax.

To use the library, one needs to import a set of combinators. For example, you can use HTML 4 Strict from BlazeHtml package.

{-# LANGUAGE OverloadedStrings #-}
import Prelude hiding (head, id, div)
import Text.Blaze.Html4.Strict hiding (map)
import Text.Blaze.Html4.Strict.Attributes hiding (title)

To render the page later on, you need a so called Renderer. The recommended renderer is an UTF-8 renderer which produces a lazy bytestring.

import Text.Blaze.Renderer.Utf8 (renderMarkup)

Now, you can describe pages using the imported combinators.

page1 :: Markup
page1 = html $ do
    head $ do
        title "Introduction page."
        link ! rel "stylesheet" ! type_ "text/css" ! href "screen.css"
    body $ do
        div ! id "header" $ "Syntax"
        p "This is an example of BlazeMarkup syntax."
        ul $ mapM_ (li . toMarkup . show) [1, 2, 3]

The resulting HTML can now be extracted using:

renderMarkup page1
Synopsis

Important types.

type Markup = MarkupM () Source #

Simplification of the MarkupM datatype.

data Tag Source #

Type for an HTML tag. This can be seen as an internal string type used by BlazeMarkup.

Instances

Instances details
IsString Tag Source # 
Instance details

Defined in Text.Blaze.Internal

Methods

fromString :: String -> Tag #

data Attribute Source #

Type for an attribute.

Instances

Instances details
Monoid Attribute Source # 
Instance details

Defined in Text.Blaze.Internal

Semigroup Attribute Source # 
Instance details

Defined in Text.Blaze.Internal

Creating attributes.

dataAttribute Source #

Arguments

:: Tag

Name of the attribute.

-> AttributeValue

Value for the attribute.

-> Attribute

Resulting HTML attribute.

From HTML 5 onwards, the user is able to specify custom data attributes.

An example:

<p data-foo="bar">Hello.</p>

We support this in BlazeMarkup using this function. The above fragment could be described using BlazeMarkup with:

p ! dataAttribute "foo" "bar" $ "Hello."

customAttribute Source #

Arguments

:: Tag

Name of the attribute

-> AttributeValue

Value for the attribute

-> Attribute

Resulting HTML attribtue

Create a custom attribute. This is not specified in the HTML spec, but some JavaScript libraries rely on it.

An example:

<select dojoType="select">foo</select>

Can be produced using:

select ! customAttribute "dojoType" "select" $ "foo"

Converting values to Markup.

class ToMarkup a where Source #

Class allowing us to use a single function for Markup values

Minimal complete definition

toMarkup

Methods

toMarkup :: a -> Markup Source #

Convert a value to Markup.

preEscapedToMarkup :: a -> Markup Source #

Convert a value to Markup without escaping

Instances

Instances details
ToMarkup Int32 Source # 
Instance details

Defined in Text.Blaze

ToMarkup Int64 Source # 
Instance details

Defined in Text.Blaze

ToMarkup Word32 Source # 
Instance details

Defined in Text.Blaze

ToMarkup Word64 Source # 
Instance details

Defined in Text.Blaze

ToMarkup Markup Source # 
Instance details

Defined in Text.Blaze

ToMarkup Text Source # 
Instance details

Defined in Text.Blaze

ToMarkup Builder Source # 
Instance details

Defined in Text.Blaze

ToMarkup Text Source # 
Instance details

Defined in Text.Blaze

ToMarkup String Source # 
Instance details

Defined in Text.Blaze

ToMarkup Integer Source # 
Instance details

Defined in Text.Blaze

ToMarkup Natural Source # 
Instance details

Defined in Text.Blaze

ToMarkup Bool Source # 
Instance details

Defined in Text.Blaze

ToMarkup Char Source # 
Instance details

Defined in Text.Blaze

ToMarkup Double Source # 
Instance details

Defined in Text.Blaze

ToMarkup Float Source # 
Instance details

Defined in Text.Blaze

ToMarkup Int Source # 
Instance details

Defined in Text.Blaze

ToMarkup Word Source # 
Instance details

Defined in Text.Blaze

ToMarkup (NonEmpty Char) Source # 
Instance details

Defined in Text.Blaze

ToMarkup [Markup] Source # 
Instance details

Defined in Text.Blaze

text Source #

Arguments

:: Text

Text to render.

-> Markup

Resulting HTML fragment.

Render text. Functions like these can be used to supply content in HTML.

preEscapedText Source #

Arguments

:: Text

Text to insert

-> Markup

Resulting HTML fragment

Render text without escaping.

lazyText Source #

Arguments

:: Text

Text to insert

-> Markup

Resulting HTML fragment

A variant of text for lazy Text.

preEscapedLazyText Source #

Arguments

:: Text

Text to insert

-> Markup

Resulting HTML fragment

A variant of preEscapedText for lazy Text

string Source #

Arguments

:: String

String to insert.

-> Markup

Resulting HTML fragment.

Create an HTML snippet from a String.

preEscapedString Source #

Arguments

:: String

String to insert.

-> Markup

Resulting HTML fragment.

Create an HTML snippet from a String without escaping

unsafeByteString Source #

Arguments

:: ByteString

Value to insert.

-> Markup

Resulting HTML fragment.

Insert a ByteString. This is an unsafe operation:

  • The ByteString could have the wrong encoding.
  • The ByteString might contain illegal HTML characters (no escaping is done).

unsafeLazyByteString Source #

Arguments

:: ByteString

Value to insert

-> Markup

Resulting HTML fragment

Insert a lazy ByteString. See unsafeByteString for reasons why this is an unsafe operation.

Comments

textComment :: Text -> Markup Source #

Create a comment from a Text value. The text should not contain "--". This is not checked by the library.

lazyTextComment :: Text -> Markup Source #

Create a comment from a Text value. The text should not contain "--". This is not checked by the library.

stringComment :: String -> Markup Source #

Create a comment from a String value. The text should not contain "--". This is not checked by the library.

unsafeByteStringComment :: ByteString -> Markup Source #

Create a comment from a ByteString value. The text should not contain "--". This is not checked by the library.

unsafeLazyByteStringComment :: ByteString -> Markup Source #

Create a comment from a ByteString value. The text should not contain "--". This is not checked by the library.

Creating tags.

textTag Source #

Arguments

:: Text

Text to create a tag from

-> Tag

Resulting tag

Create a Tag from some Text.

stringTag Source #

Arguments

:: String

String to create a tag from

-> Tag

Resulting tag

Create a Tag from a String.

Converting values to attribute values.

class ToValue a where Source #

Class allowing us to use a single function for attribute values

Minimal complete definition

toValue

Methods

toValue :: a -> AttributeValue Source #

Convert a value to an attribute value

preEscapedToValue :: a -> AttributeValue Source #

Convert a value to an attribute value without escaping

Instances

Instances details
ToValue Int32 Source # 
Instance details

Defined in Text.Blaze

ToValue Int64 Source # 
Instance details

Defined in Text.Blaze

ToValue Word32 Source # 
Instance details

Defined in Text.Blaze

ToValue Word64 Source # 
Instance details

Defined in Text.Blaze

ToValue AttributeValue Source # 
Instance details

Defined in Text.Blaze

ToValue Text Source # 
Instance details

Defined in Text.Blaze

ToValue Builder Source # 
Instance details

Defined in Text.Blaze

ToValue Text Source # 
Instance details

Defined in Text.Blaze

ToValue String Source # 
Instance details

Defined in Text.Blaze

ToValue Integer Source # 
Instance details

Defined in Text.Blaze

ToValue Bool Source # 
Instance details

Defined in Text.Blaze

ToValue Char Source # 
Instance details

Defined in Text.Blaze

ToValue Double Source # 
Instance details

Defined in Text.Blaze

ToValue Float Source # 
Instance details

Defined in Text.Blaze

ToValue Int Source # 
Instance details

Defined in Text.Blaze

ToValue Word Source # 
Instance details

Defined in Text.Blaze

ToValue (NonEmpty Char) Source # 
Instance details

Defined in Text.Blaze

textValue Source #

Arguments

:: Text

The actual value.

-> AttributeValue

Resulting attribute value.

Render an attribute value from Text.

preEscapedTextValue Source #

Arguments

:: Text

The actual value

-> AttributeValue

Resulting attribute value

Render an attribute value from Text without escaping.

lazyTextValue Source #

Arguments

:: Text

The actual value

-> AttributeValue

Resulting attribute value

A variant of textValue for lazy Text

preEscapedLazyTextValue Source #

Arguments

:: Text

The actual value

-> AttributeValue

Resulting attribute value

A variant of preEscapedTextValue for lazy Text

stringValue :: String -> AttributeValue Source #

Create an attribute value from a String.

preEscapedStringValue :: String -> AttributeValue Source #

Create an attribute value from a String without escaping.

unsafeByteStringValue Source #

Arguments

:: ByteString

ByteString value

-> AttributeValue

Resulting attribute value

Create an attribute value from a ByteString. See unsafeByteString for reasons why this might not be a good idea.

unsafeLazyByteStringValue Source #

Arguments

:: ByteString

ByteString value

-> AttributeValue

Resulting attribute value

Create an attribute value from a lazy ByteString. See unsafeByteString for reasons why this might not be a good idea.

Setting attributes

(!) :: Attributable h => h -> Attribute -> h Source #

Apply an attribute to an element.

Example:

img ! src "foo.png"

Result:

<img src="foo.png" />

This can be used on nested elements as well.

Example:

p ! style "float: right" $ "Hello!"

Result:

<p style="float: right">Hello!</p>

(!?) :: Attributable h => h -> (Bool, Attribute) -> h Source #

Shorthand for setting an attribute depending on a conditional.

Example:

p !? (isBig, A.class "big") $ "Hello"

Gives the same result as:

(if isBig then p ! A.class "big" else p) "Hello"

Modifying Markup trees

contents :: MarkupM a -> MarkupM a Source #

Take only the text content of an HTML tree.

contents $ do
    p ! $ "Hello "
    p ! $ "Word!"

Result:

Hello World!